My team is developing games and new technologies in the IT industry.
There is a concept, there is a team, there is a first project for sale. It is necessary to officially license the enterprise and staff it up.
The global gaming market will exceed $200 billion for the first time in 2022 The global gaming market continues to grow and will reach $203.1 billion in 2022.
3D modeling market valued at $40.1 billion
Minimally there is a possibility of obtaining 1-5% from both markets. that is, if all possible risks are taken into account, taking into account the market sagging, the profit will be $ 1,800,000 per year, and in the development of robotization and automation, the company plans to increase the profit annually by min. 5% per year.
Problem or Opportunity
There are a large number of projects on the Game Market that are not targeted or plot-based, I want to change this by filling it with smart content.
My first project will be filled with just exciting and creative content that will allow you to positively influence the buyer and increase sales.
Solution (product or service)
Story games for different devices (Pc, Android, Console...), applications,
creation of new game engines, 3D design projects. Libraries for artificial intelligence.
Major market players Revenue in $billion
1) Sony Interactive Entertainment 25.0 $billion
2) Tencent Games 13.9 $billion
3) Nintendo 12.1 $billion
4) Xbox Game Studios 11.6 $billion
5) Blizzard 8.1 $billion
The market is dynamic and users are waiting for new games, so there is a chance to get a huge number of users if you have good smart content
Advantages or differentiators
There is a trend in the market when content is copied from most previously published content, but errors are also copied in the same way, I write scripts for the player and do not use templates, only my own approach to each product.
Game content 500-700$ a copie.
Patches and additions to content 300-400$ a copie.
3D models content 30-40$ a copie.
3D printing content 30-50$ a copie.
Minimum sales per month 50-100 copies.
Sales per year, not counting the profit from advertising sites and profitability from sponsors $ 950,000
Sales of core content on sites such as Epic Games, Steam,
and other platforms
Money will be spent on
First of all, for the official licensing of the enterprise, the payment of taxes and the employment of personnel.
Offer for investor
I offer the investor a share of 30% + 10% per annum profit from sales