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MANNA

Ukraine, Kiev region
Market: Information and media, Entertainment, Electronics, Gadgets , Virtual and Augmented Reality
Stage of the project: Prototype or product is ready

Date of last change: 05.04.2022
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Idea

MANNA is an interactive 3D streaming network that pioneers real-time intuitive control of lifelike avatars making it easy for anyone to co-create XR content with their community and monetize it.

Current Status

7000 signed leads, and buy-in from famous partners in music, sport, fashion, and influencer agencies.

Problem or Opportunity

The Metaverse hype lacks substance unless users can have scalable simulations of their reality in 3D. So far, AR/VR/XR animation solutions are not palatable, and they are not suited for content creation

Solution (product or service)

MANNA combines the improvement of massively popular products (smartphones) alongside product innovation (motion capture sensors). This technique is effective because it maintains the same level of familiarity while ushering in a completely new product experience. 3D animation at scale becomes possible due to the ongoing fusion of game development and filmmaking also dubbed as virtual production.

Business model

We sell sensors at low margin facilitating strong virality - every sensor buyer brings his followers to the platform. All users participate in a burgeoning economy, buying 3D assets from the marketplace (Manna charges 10% fee) to have animated streams, record them as cinematic videos and sell them as NFTs on the marketplace. Creators subscribe for premium studio tools to enhance videos and build clubs to engage their community (Manna charges 15% fee from every membership subscription). Advertising embedded in creators' 3D content seems an essential revenue stream in the future.

Incubation/Acceleration programs accomplishment

eō Business Incubators 2021
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