Photo - Skill Arena
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Skill Arena

Cyber matchmaking for players/teams wishing to earn.

Ukraine, Dnipropetrovsk region
Market: Internet and IT, Entertainment, Services, Other
Stage of the project: Idea or something is already done

Date of last change: 20.10.2017
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Idea

The project provides players/teams in various e-sports disciplines the opportunity to earn money by playing against the same players. This is not a casino, not a roulette game and not a pyramid, the mechanism is honest and transparent. The player/team register on the site, deposit in any convenient way with a minimum commission, select the discipline and the stake the site at the same time finds them rivals for the same amount. Then they get to the server, where they determine the strongest, the winner gets everything. Disciplines are planned: League of Legends, Hearthstone, Dota 2 and others.

Current Status

The project is in a state of idea.

Market

The market of this project is unlimited in terms of territorial coverage. It covers all countries, since in every country there are players. Active age category is from 18 to 30-35 years. Hypothetical customers are very many, millions of people.

Problem or Opportunity

Our clients are players/teams in various cyber sport disciplines from around the world who want to earn quickly and safely on their ability to play without leaving home.

Solution (product or service)

We give the client a chance to skip the stage of becoming as an athlete and immediately move to earning on the ability to play well. Our system allows you to receive money for each individual victory, without waiting for departure in a certain round. The client in a few clicks is registered and contributes a deposit, finds the opponent as quickly as possible and in case of a win can earn and withdraw funds from his account.

Competitors

Direct competitors are absent, there are only similar services that offer to play for ingame items or do not provide their own matchmaking, but use in-game, or there are sites where simply tournaments are held by sponsors.

Advantages or differentiators

We provide a direct analogue to the classic matchmaking in games, but with the opportunity to earn on your ability to play well. Registration, deposit / withdrawal of the deposit and the transition to the game will be carried out in just a few clicks, the lack of incomprehensible mechanisms, risks and accidents, openness, accessibility of the entire process. At present, to participate in major e-sports tournaments and earn money on this it is necessary to go through a difficult path of becoming a cyberathlete, to earn a name and experience. Everyone can become a cyberathlete on our site. Also the drawback of most different leagues and tournaments is that the prizes are given to teams only from the top 3 - top 10, for example in the tournament for 128 teams - 3 get a prize, the rest in the span and remain with nothing.

Finance

The client also pays a fee for using the site services in the amount of a certain percentage of this deposit when making a deposit. More site does not impose any fees. Commission for the input / withdrawal of funds from your account in accordance with the terms of payment systems without additional commissions from the site.

Business model

Our business model is based on such models as "advertising" and "on consumption."

Money will be spent on

Investments are needed for:
- creation, support of a site;
- domain purchase;
- SEO optimization;
- advertising;
- rental of game servers, if required.

Offer for investor

It will be accurately announced during the negotiations, but the share will be huge.

Risks

Perhaps the emergence of similar services, the pressure on the project from outside.
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Idea
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