Objectives:
Providing high-quality, fast and interesting content with the possibility of local and distance education.
Architecture:
Our system is built according to a client-server model, based on an authoritarian server and a native client with elements of predicting client-side, have intergration for all Windows and Android devices.
Current Status
The product is at the MVP stage, application architecture and data processing algorithms are ready.
Market
Worldwide
Problem or Opportunity
This system is useful in circumstances of limited movement and for conducting remote meetings, negotiations, training.
We have developed the basis for distance training and education, our system allows you to quickly and accurately display the content and network interaction of many users over the network.
Solution (product or service)
Benefits and Capabilities:
Compared the peer-to-peer model and similar systems, new model allows us not to load clients with additional network logic, to correctly synchronize the location of users in the virtual world with the real one.
Competitors
Coursera, Zoom, Skype
Advantages or differentiators
Using the native helmets API and the developed special system of algorithms and synchronizing the position in space using tracking, allows you to determine the position of users as accurately as possible and thus synchronize them with the virtual world by setting offsets relative to the initial initialization of the spatial grid of each VR devices.
Money will be spent on
Our workflow needs 03/28/2020 - 9/30/2020
Application Logic:
refinement of the customer search system(28);
refinement of the server search system(40);
refinement of data synchronization logic(58);
improved network offload logic from the transfer of unnecessary data based on physics and prediction(145);
positioning mode(26);
introduced VR IK elements (Inverse Kinematics)(32);
game logic development and design(180);
the logic of synchronizing(29);
immersive setting(18).
(556 total hours/13900 USD)
Deisgn:
character animation with reference to VR headset(42);
definition of animation and its transitions regarding changes in space(56);
finalization of animation(38);
new human types and models integration(156).
(292 total hours/7300 USD)
Interfaces:
score and points display(18);
VR mapping(38);
round display(18);
display team sessions(18);
effect optimization(168).
(260 total hours/6500 USD)